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Game Preparation and Management

SDCBUA Pre-Game.doc  (download)


TO START THE DAY

  1. RUN YOUR EQUIPMENT CHECK AT YOUR CAR (PROTECTION, BALLBAG).
  2. MAKE A GOOD IMPRESSION (TAKE PRIDE ABOUT YOUR UNIFORM).
  3. ACT PROFESSIONAL (INTRODUCE YOURSELF, 15 MINUTES BEFORE GAME).
  4. MAKE OUT PAYMENT VOUCHER BEFORE GAME.
  5. HOME PLATE MEETING (RULE: 4.1);
    1. NO HOME TEAM ON THE FIELD.
    2. UIC FACES FIELD BEHIND PLATE, U1 FACES UIC IN FRONT OF PLATE).
    3. HEAD COACHES MUST ATTEND HOME PLATE MEETING.
    4. ASK HOME TEAM COACH "IS THE FIELD READY FOR PLAY".
    5. ASK EACH COACH "ARE ALL YOUR PLAYERS LEGALLY EQUIPPED";
      1. WAIT FOR POSITIVE RESPONSE FROM BOTH COACHES.
      2. CASTS, SPLINTS AND BRACES OK IF PADDED.
    1. RECEIVE HOME TEAMS LINE-UP SHEET FIRST;
      1. COUNT THE 9 STARTERS ( RULE: 4.1.3)
      2. 10 STARTERS: NAME THE DH AND POSITION IN LINEUP.
    1. RECEIVE VISITING TEAMS LINE-UP SHEET (REPEAT COUNT)
    2. REMIND COACHES ABOUT BASE COACHING HELMETS.
    3. ASK HOME TEAM COACH TO "TAKE US AROUND YOUR FIELD"
    4. ASK "DO YOU HAVE ANY QUESTIONS BEFORE WE START"
    5. SHAKE EACH COACHES HAND WITH A "GOOD LUCK" TO EACH.
  1. MAKE SECOND GOOD IMPRESSION (SHAKE YOUR PARTNERS HAND)

THE GAME

  1. ALL ON-FIELD COACHES SHALL BE IN UNIFORM. •
  2. PLAYERS AND BATTER IN POSITION START GAME WITH "PLAY"(4.1.5)
  3. THE STARTING MUST PITCH TO ONE BATTER. (UNLESS INJURED)
  4. KEEP THE SCORE
    1. CHECK WITH YOUR PARTNER BETWEEN INNINGS.
    2. ANNOUNCE SCORES AT END OF PLAY.
    3. ANNOUNCE TOP OF EVERY INNING PAST SECOND INNING.
    4. CHECK WITH OFFICIAL SCORER AT TOP OF SEVENTH.
  5. KEEP THE GAME MOVING:
    1. START THE GAME =8 PITCHES.
    2. BETWEEN INNING (SAME PITCHER) = 5 PITCHES.
    3. NEW PITCHER =8 PITCHES.
    4. EXCEPT INJURY TO PITCHER = UNTIL READY.
    5. INJURY TO FIELD PLAYER = 5 WARM-UPS.
  6. KEEP TRACK OF ALL SUBSTITUTIONS (RULE 2.36)
    1. A STARTING PLAYER MAY RE-ENTER THE GAME IN THE SAME BATTING ORDER.
    2. HOME (ONE WAY = BLANK SHEET))
      1. 12/6/4
      2. 6R/6

  1. KEEP TRACK OF DEFENSIVE TRIPS TO MOUND.
    1. THREE (3) PER GAME (RULE: 3.4.1)
    2. CONCLUDES WHEN COACH CROSSES FOUL LINE.
  2. KEEP TRACK OF OFFENSIVE CONFERENCES.
    1. ONE (1) PER INNING(RULE: 3.4.2)
    2. CONCLUDES WHEN COACH INITIALLY STARTS TO RETURN TO COACH'S BOX OR DUGOUT
  3. WHEN THE OTHER TEAM HAS A CHARGED CONFERENCE.
    1. THE OTHER TEAM MAY HAVE A NON-CHARGED CONFERENCE. CONCLUDING WITH THE OTHER TEAM.

THE DESIGNATED HITTER RULE: 3.1.4

  1. A HITTER MAY BE DESIGNATED FOR  ANY FIELD PLAYER.
    1. THE DH CAN BE PITCH HIT FOR.
    2. THE DH MUST BE LISTED, NOT THE PLAYER.
  1. THE STARTING DH AND BATTER MAY RE-ENTER BUT ARE LOCKED INTO THE BATTING ORDER.
  2. THE DH IS TERMINATED IF;
    1. THE PLAYER THAT WAS DH'D ENTERS THE GAME.
    2. THE DH ASSUMES A DEFENSIVE POSITION


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